Commit Graph

2199 Commits

Author SHA1 Message Date
scawful
ce6cde438c Refactor message handling and improve message editor functionality
- Combined TextCommands and SpecialChars into a single vector for streamlined matching in FindMatchingElement.
- Removed unnecessary logging in ParseMessageToData for cleaner error handling.
- Updated FindRealDictionaryEntry function signature for improved readability.
- Enhanced DrawCurrentMessage to strip newline characters from input before parsing.
- Added command parameter input in DrawTextCommands for better user interaction.
- Cleaned up unused ToString methods in MessageData and TextElement structures.
2025-05-10 12:52:34 -04:00
scawful
f75830c06c Add LoadFontGraphics function and update Load2BppGraphics sheet IDs
- Introduced LoadFontGraphics function to handle font graphics loading from ROM data.
- Updated Load2BppGraphics to use hex sheet IDs.
2025-05-10 11:01:24 -04:00
scawful
a393303d41 Refactor tile handling functions to use std::span for improved performance and safety
- Updated UnpackBppTile and ConvertBpp functions to accept std::span instead of std::vector, enhancing flexibility and reducing unnecessary copies.
- Refactored LoadSNES4bppGFXToIndexedColorMatrix to return a std::vector instead of modifying a destination span, improving usability.
- Cleaned up variable names for consistency and readability throughout the affected functions.
2025-05-10 11:00:38 -04:00
scawful
d97824c575 Update DrawTileSelector to support variable tile height
- Modified DrawTileSelector function to accept an additional parameter for tile height, defaulting to the original size if not provided.
- Adjusted the logic for calculating the second point in the tile selection to use the new height parameter, improving flexibility in tile rendering.
2025-05-10 11:00:08 -04:00
scawful
b872fd9672 Add message preview functionality and refactor MessageEditor
- Introduced MessagePreview class to handle message rendering and preview logic.
- Updated MessageEditor to utilize MessagePreview for drawing messages and managing font graphics.
- Refactored drawing methods to improve organization and clarity, including the addition of DrawFontAtlas and DrawExpandedMessageSettings.
- Enhanced message handling by integrating new dictionary entry lookup and improved bitmap updates for message previews.
- Cleaned up unused functions and variables to streamline the codebase.
2025-05-10 10:59:55 -04:00
scawful
4b7bbfaf1c Add MemoryEditorPopup function 2025-05-10 09:43:45 -04:00
scawful
a2af47fd0a housekeeping 2025-05-10 09:43:17 -04:00
scawful
179ab5bc40 Refactor dungeon entrance loading and clean up unused renderer object 2025-05-08 22:35:10 -04:00
scawful
68c1ab2f02 Enhance tilemap functionality and improve bitmap handling
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency in tilemap rendering.
- Introduced new functions for fetching and mirroring tile data, enhancing tile manipulation capabilities.
- Added ComposeTile16 function to facilitate the composition of 16x16 tile graphics from individual tile parts.
- Updated RenderTile to handle bitmap updates more efficiently and ensure proper rendering of tiles.
- Included necessary header for SNES tile handling to support new functionalities.
2025-05-08 22:34:39 -04:00
scawful
5167bb7206 Refactor bitmap handling and remove unused functions for improved clarity
- Simplified pixel format handling by removing the 2BPP format and adjusting related cases.
- Eliminated unused texture tracking variables from the Bitmap class.
- Removed the ExtractTile8Bitmaps function to streamline bitmap processing and reduce complexity.
2025-05-08 19:42:20 -04:00
scawful
2901c9a486 Refactor message handling and improve graphics rendering in MessageEditor
- Added SNES header include to message_data.cc for better integration.
- Simplified dictionary token formatting in ReadAllTextData function.
- Removed unused ImportMessageData function from message_data.h.
- Streamlined bitmap updates and rendering in MessageEditor, replacing instances of Renderer::GetInstance() with Renderer::Get().
- Enhanced message preview functionality with improved scrolling and drawing logic.
- Adjusted canvas sizes for better layout consistency.
2025-05-08 19:40:29 -04:00
scawful
fcb6a46bb1 Refactor Renderer access and improve gesture handling in iOS and test files
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Enhanced gesture handling in iOS by adding mouse position events for touch gestures.
- Streamlined test initialization for ImGui to align with recent renderer access changes.
2025-05-08 19:39:49 -04:00
scawful
11504ca4c1 Refactor Renderer access and enhance graphics loading functionality
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Updated various rendering methods to streamline bitmap updates and enhance performance.
- Removed unused includes and comments to improve code clarity and maintainability.
2025-05-08 19:37:48 -04:00
scawful
fb015523dc Refactor SNES tile handling and introduce new graphics loading functionality
- Removed unused conversion functions for 3bpp to 4bpp and vice versa to streamline code.
- Updated SnesTo8bppSheet function to use std::span for improved performance and flexibility.
- Added LoadSNES4bppGFXToIndexedColorMatrix function to handle loading graphics data into an indexed color matrix, enhancing graphics management capabilities.
2025-05-08 11:44:22 -04:00
scawful
43bf1e04c5 Refactor PaletteEditor to enhance color management and UI functionality
- Removed unused methods and streamlined color handling in the PaletteEditor.
- Introduced a quick access tab for palette categories and improved custom palette editing with context menus.
- Enhanced color picker functionality and added recently used colors feature for better user experience.
- Updated palette drawing methods to improve clarity and maintainability.
2025-05-05 16:17:39 -04:00
scawful
0e39c2b201 Remove kDrawDungeonRoomGraphics feature and related code from FeatureFlags and DungeonEditor for improved clarity and performance. Update room loading and rendering methods to streamline graphics management using gfx::Arena. 2025-05-05 12:28:25 -04:00
scawful
cb2473e656 Refactor LoadAssets method in EditorManager to streamline asset loading 2025-05-05 11:42:37 -04:00
scawful
c08386801e Add BackgroundBuffer class for managing SNES background graphics
Introduce the BackgroundBuffer class to handle tile management and rendering for SNES backgrounds. This includes methods for setting and getting tile values, clearing the buffer, and drawing tiles and backgrounds using provided graphics data. The class is designed to facilitate efficient graphics rendering in the application.
2025-05-03 23:40:41 -04:00
scawful
38b459777d Add RenderRoomGraphics method to Room class for improved graphics rendering
Implement RenderRoomGraphics in the Room class to handle the rendering of room graphics, including floor and background drawing. This addition enhances the graphics management by utilizing the gfx::Arena for rendering operations and updating bitmaps as needed. Update room.h to declare the new method.
2025-05-03 23:40:26 -04:00
scawful
d98e8bc324 Refactor Inventory class to remove inheritance from SharedRom and add ROM pointer management. Update LoadDungeonMapGfxFromBinary to simplify palette setting logic, enhancing code clarity and maintainability. 2025-05-03 17:24:43 -04:00
scawful
6e09630733 Refactor HandleHexStringParams to modify hex string directly and add hex_test for comprehensive testing of hex conversion functions with various prefixes. 2025-05-03 14:09:35 -04:00
scawful
95ff46a73f Remove redundant bitmap clearing logic in OverworldEditor::Clear for improved performance and clarity. 2025-05-03 14:08:12 -04:00
scawful
1710430c2e Remove unused methods and comments from Bitmap class for improved clarity and maintainability. This includes the removal of surface saving, initialization, cleanup, and palette management functions that are no longer needed. 2025-05-02 12:14:04 -04:00
scawful
d6551f84d2 Refactor graphics handling to utilize Arena for graphics sheets management
Update various editors to replace instances of GraphicsSheetManager with gfx::Arena for accessing graphics sheets. This change enhances memory management and performance by centralizing graphics data handling within the Arena class. Clean up related code for improved clarity and maintainability.
2025-05-02 12:06:46 -04:00
scawful
4f8d765c48 Refactor Bitmap class to utilize Arena for surface and texture management
Replace custom surface and texture allocation methods with Arena's allocation, improving memory management. Update related methods to work with raw pointers instead of smart pointers, enhancing performance and reducing overhead. Clean up unused code and comments for better clarity.
2025-04-30 18:00:44 -04:00
scawful
d92f9b7b04 Add Arena class for texture and surface management in graphics module
Introduce the Arena class to manage a collection of SDL textures and surfaces, providing methods for allocation, deallocation, and updating textures.
2025-04-30 17:59:34 -04:00
scawful
6d23128060 Refactor Room and RoomObject classes to remove inheritance from SharedRom, enhancing code clarity and maintainability. Introduce ROM pointer management in both classes for improved functionality. Update LoadRoomFromRom to accommodate new constructor signature. 2025-04-30 17:51:42 -04:00
scawful
8f50d78ec7 Refactor DungeonEditor to use arrays for rooms and entrances, improving memory management and performance. Remove unused variables and streamline drawing methods for better clarity. 2025-04-30 17:50:13 -04:00
scawful
e202d65780 Move GraphicsSheetManager to snes.h 2025-04-30 17:49:09 -04:00
scawful
3bd05f6beb Enhance Renderer class with Clear and Present methods for improved rendering control; remove unnecessary comments and streamline SDL_Surface and SDL_Texture deleters by eliminating memory tracking logic. Additionally, remove unused TexturePool class to simplify the codebase. 2025-04-30 00:44:12 -04:00
scawful
53f1fa81f3 Refactor ROM class; introduce snes.h for address conversion utilities, enhancing code organization and maintainability. 2025-04-29 13:47:00 -04:00
scawful
dcd7a81432 Refactor asset loading in EditorManager to iterate over active editors; streamline loading process for better scalability and maintainability. 2025-04-29 13:38:47 -04:00
scawful
ad60cd3fd3 Remove snes.h header file and migrate SNES-related structures to yaze.h for better organization; update includes in snes_color.h and snes_tile.h accordingly. 2025-04-29 13:38:20 -04:00
scawful
114084ef95 Refactor ROM loading and saving methods for clarity and consistency; streamline filename handling, remove unused flags, and rename SaveGroupsToRom to SaveGfxGroups for better readability. 2025-04-29 10:27:35 -04:00
scawful
d77aa2ab61 Remove CleanupUnusedTextures method from Editor and OverworldEditor classes; eliminate unused texture cleanup logic from EditorManager to streamline performance. 2025-04-29 08:21:11 -04:00
scawful
0b9002e455 Refactor TexturePool class for improved readability and maintainability; reorganize method definitions and formatting for consistency. 2025-04-29 08:20:59 -04:00
scawful
718a14ca62 Refactor OverworldEditor and Tile16Editor to use Tilemap instead of array of Bitmap 2025-04-29 00:26:16 -04:00
scawful
3dc8a1f0ee Add Tile class and constructor overloads for tile data initialization 2025-04-29 00:09:58 -04:00
scawful
102f7b95e0 Add Tilemap functionality with creation, updating, and rendering capabilities; implement data retrieval for individual tiles, enhancing graphics management in the application. 2025-04-29 00:09:32 -04:00
scawful
68eb3a657c Refactor OverworldEditor to improve map index calculation; streamline current_map_ assignment and maintain clarity in highlighted map logic. 2025-04-27 14:01:06 -04:00
scawful
ff74c0c92a Enhance DungeonEditor functionality by adding room graphics loading and rendering capabilities; implement bitmap drawing for background layers and room objects in the canvas, improving visual representation of dungeon rooms. 2025-04-27 14:00:40 -04:00
scawful
5c20d867ad Refactor DrawHomepage function in EditorManager to streamline UI elements; update welcome text, enhance recent files display, and improve button layout for better user experience. 2025-04-27 13:29:35 -04:00
scawful
f533ffb88b Enhance message parsing and editor functionality; add expanded message settings UI, improve message data handling, and remove import/export features for cleaner code structure. 2025-04-23 22:24:09 -04:00
scawful
683b7f637d Update SetColorsPalette function to set palette size to 256, no longer uses vector as underlying so assignment operations dont increment size 2025-04-23 20:17:04 -04:00
scawful
131f0485c6 Add context menu options for editable palette in Canvas; implement BeginCanvas and EndCanvas functions for improved canvas management. 2025-04-23 20:16:38 -04:00
scawful
9d2cb918b9 Update Tile16Editor to accept a pointer for tile16_individual; adjust OverworldEditor initialization accordingly for improved memory management. 2025-04-20 17:44:51 -04:00
scawful
c0c6374539 Refactor event handling in Controller::OnInput to use SDL_WaitEvent instead of polling; improves efficiency by reducing CPU usage during event processing. 2025-04-20 17:37:05 -04:00
scawful
97bb0a8bc6 Remove vsync from Renderer 2025-04-20 17:36:14 -04:00
scawful
903c1246c7 Refactor DungeonEditor to streamline room loading and size calculation; replace individual room loading methods with a unified LoadRoomFromRom function, and update room size management to utilize a dedicated RoomSize struct for improved clarity and efficiency. 2025-04-19 12:12:19 -04:00
scawful
8c207dc292 Implement SnesColor and SnesPalette constructors for enhanced color initialization; add methods for setting RGB and SNES values in SnesColor, improving color management and conversion capabilities. 2025-04-18 19:04:59 -04:00