- Added a comprehensive testing framework with support for unit, integration, and UI tests, improving overall test coverage and reliability.
- Integrated ImGui Test Engine for UI testing, allowing for real-time feedback and visualization of test results.
- Updated CMake configuration to conditionally include testing components based on build options, enhancing flexibility for developers.
- Introduced a new command in the CLI for running asset loading tests on ROMs, providing a straightforward way to validate functionality.
- Enhanced error handling and resource management during testing, ensuring stability and clarity in test execution.
- Improved user interface with a dedicated test dashboard for monitoring test progress and results, enhancing developer experience.
- Initialized the snes_tile8 structure to zero in UnpackBppTile for safety.
- Reordered loops in UnpackBppTile to process rows before columns, improving readability.
- Corrected bit manipulation logic in both UnpackBppTile and PackBppTile to ensure accurate color value handling.
- Enhanced test cases for 2bpp and 4bpp tile unpacking to validate expected results, improving test coverage.
- Updated CMakeLists.txt to introduce options for enabling experimental tests and minimal CI builds.
- Modified CMakePresets.json to refine test presets, including stable and experimental test configurations.
- Enhanced CI workflows in ci.yml to streamline testing processes, ensuring stable tests are prioritized and experimental tests are run separately.
- Added new documentation files outlining the CI/CD testing strategy and testing categories for better clarity on testing practices.
- Improved test discovery in CMakeLists.txt to simplify labeling and enhance CI efficiency.
- Upgraded CMake minimum version requirement to 3.16 and updated project version to 0.3.0.
- Introduced new CMake presets for build configurations, including default, debug, and release options.
- Added CI/CD workflows for continuous integration and release management, enhancing automated testing and deployment processes.
- Integrated Asar assembler support with new wrapper classes and CLI commands for patching ROMs.
- Implemented comprehensive tests for Asar integration, ensuring robust functionality and error handling.
- Enhanced packaging configuration for cross-platform support, including Windows, macOS, and Linux.
- Updated documentation and added test assets for improved clarity and usability.
- Introduced a new DungeonEditorSystem to streamline dungeon editing functionalities, including room properties management and object editing.
- Enhanced the DungeonEditor class to initialize the new editor system and manage room properties effectively.
- Added comprehensive object editing capabilities with a dedicated DungeonObjectEditor, supporting object insertion, deletion, and real-time preview.
- Implemented improved UI components for editing dungeon settings, including integrated editing panels for various object types.
- Enhanced error handling and validation throughout the dungeon editing process to ensure robust functionality.
- Updated integration tests to cover new features and validate the overall performance of the dungeon editing system.
- Introduced comprehensive integration tests for the overworld, including tests for overworld map properties, sprite positioning, and filtering logic.
- Added new tests for dungeon integration, focusing on room loading, object parsing, and ensuring compatibility with overworld changes.
- Implemented utility functions for extracting vanilla values from ROM and creating patched ROMs, enhancing testing capabilities.
- Updated CMakeLists.txt to include new test files for comprehensive coverage of overworld and dungeon functionalities.
- Introduced EditorIntegrationTest class to facilitate integration testing for editors, providing a structured environment for testing editor functionalities.
- Implemented methods for initializing the test environment, running tests, and handling ROM operations.
- Added helper methods for common editor actions such as load, save, cut, copy, paste, undo, redo, and find, ensuring thorough coverage of editor capabilities.
- Integrated ImGui test engine for UI interaction testing, enhancing the testing framework's capabilities.
- Updated Snes constructor to initialize CPU callbacks directly, improving readability and maintainability.
- Removed unnecessary CpuCallbacks parameter from Cpu constructor, streamlining the class design.
- Added new methods in Apu for retrieving cycles, status, control, and handling DMA transfers, enhancing audio processing capabilities.
- Introduced unit tests for Apu to validate initialization, sample generation, and handshake timing, ensuring robust audio functionality.
- Updated CMakeLists.txt to include new test files for CPU, PPU, SPC700, APU, and dungeon editor integration tests.
- Introduced new testing helpers in testing.h for validating StatusOr objects with specific error messages and codes.
- Added comprehensive integration tests for the DungeonEditor, covering object parsing, rendering, and room graphics.
- Created mock ROM and object data setups to facilitate testing without real ROM files.
- Implemented various test cases to ensure the reliability of object parsing and rendering logic in the dungeon editor.
- Introduced a Transaction class to handle atomic write operations to ROM, allowing for rollback on failure.
- Implemented methods for writing bytes, words, longs, vectors, and colors, with status checks and operation logging.
- Added a rollback mechanism to restore original values in case of write failures.
- Enhanced unit tests to verify transaction rollback functionality and ensure data integrity after failed operations.
- Changed SnesColor constructor to remove constexpr, improving compatibility with non-constant expressions.
- Added new tests for SnesTile functionality, including unpacking, packing, and conversion between different bit depths.
- Enhanced TileInfo and Tile32 tests to verify construction, operations, and bit manipulation for better coverage.
- Introduced tests for ParseSingleMessage to validate parsing of special characters and dictionary references.
- Added a test case for handling invalid terminators in message data.
- Enhanced existing tests for better coverage of message parsing scenarios.
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Enhanced gesture handling in iOS by adding mouse position events for touch gestures.
- Streamlined test initialization for ImGui to align with recent renderer access changes.