scawful
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6d23128060
|
Refactor Room and RoomObject classes to remove inheritance from SharedRom, enhancing code clarity and maintainability. Introduce ROM pointer management in both classes for improved functionality. Update LoadRoomFromRom to accommodate new constructor signature.
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2025-04-30 17:51:42 -04:00 |
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scawful
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8f50d78ec7
|
Refactor DungeonEditor to use arrays for rooms and entrances, improving memory management and performance. Remove unused variables and streamline drawing methods for better clarity.
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2025-04-30 17:50:13 -04:00 |
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scawful
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e202d65780
|
Move GraphicsSheetManager to snes.h
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2025-04-30 17:49:09 -04:00 |
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scawful
|
3bd05f6beb
|
Enhance Renderer class with Clear and Present methods for improved rendering control; remove unnecessary comments and streamline SDL_Surface and SDL_Texture deleters by eliminating memory tracking logic. Additionally, remove unused TexturePool class to simplify the codebase.
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2025-04-30 00:44:12 -04:00 |
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scawful
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53f1fa81f3
|
Refactor ROM class; introduce snes.h for address conversion utilities, enhancing code organization and maintainability.
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2025-04-29 13:47:00 -04:00 |
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scawful
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dcd7a81432
|
Refactor asset loading in EditorManager to iterate over active editors; streamline loading process for better scalability and maintainability.
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2025-04-29 13:38:47 -04:00 |
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scawful
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ad60cd3fd3
|
Remove snes.h header file and migrate SNES-related structures to yaze.h for better organization; update includes in snes_color.h and snes_tile.h accordingly.
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2025-04-29 13:38:20 -04:00 |
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scawful
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114084ef95
|
Refactor ROM loading and saving methods for clarity and consistency; streamline filename handling, remove unused flags, and rename SaveGroupsToRom to SaveGfxGroups for better readability.
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2025-04-29 10:27:35 -04:00 |
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scawful
|
d77aa2ab61
|
Remove CleanupUnusedTextures method from Editor and OverworldEditor classes; eliminate unused texture cleanup logic from EditorManager to streamline performance.
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2025-04-29 08:21:11 -04:00 |
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scawful
|
0b9002e455
|
Refactor TexturePool class for improved readability and maintainability; reorganize method definitions and formatting for consistency.
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2025-04-29 08:20:59 -04:00 |
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scawful
|
718a14ca62
|
Refactor OverworldEditor and Tile16Editor to use Tilemap instead of array of Bitmap
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2025-04-29 00:26:16 -04:00 |
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scawful
|
3dc8a1f0ee
|
Add Tile class and constructor overloads for tile data initialization
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2025-04-29 00:09:58 -04:00 |
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scawful
|
102f7b95e0
|
Add Tilemap functionality with creation, updating, and rendering capabilities; implement data retrieval for individual tiles, enhancing graphics management in the application.
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2025-04-29 00:09:32 -04:00 |
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scawful
|
68eb3a657c
|
Refactor OverworldEditor to improve map index calculation; streamline current_map_ assignment and maintain clarity in highlighted map logic.
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2025-04-27 14:01:06 -04:00 |
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scawful
|
ff74c0c92a
|
Enhance DungeonEditor functionality by adding room graphics loading and rendering capabilities; implement bitmap drawing for background layers and room objects in the canvas, improving visual representation of dungeon rooms.
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2025-04-27 14:00:40 -04:00 |
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scawful
|
5c20d867ad
|
Refactor DrawHomepage function in EditorManager to streamline UI elements; update welcome text, enhance recent files display, and improve button layout for better user experience.
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2025-04-27 13:29:35 -04:00 |
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scawful
|
f533ffb88b
|
Enhance message parsing and editor functionality; add expanded message settings UI, improve message data handling, and remove import/export features for cleaner code structure.
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2025-04-23 22:24:09 -04:00 |
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scawful
|
683b7f637d
|
Update SetColorsPalette function to set palette size to 256, no longer uses vector as underlying so assignment operations dont increment size
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2025-04-23 20:17:04 -04:00 |
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scawful
|
131f0485c6
|
Add context menu options for editable palette in Canvas; implement BeginCanvas and EndCanvas functions for improved canvas management.
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2025-04-23 20:16:38 -04:00 |
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scawful
|
9d2cb918b9
|
Update Tile16Editor to accept a pointer for tile16_individual; adjust OverworldEditor initialization accordingly for improved memory management.
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2025-04-20 17:44:51 -04:00 |
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scawful
|
c0c6374539
|
Refactor event handling in Controller::OnInput to use SDL_WaitEvent instead of polling; improves efficiency by reducing CPU usage during event processing.
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2025-04-20 17:37:05 -04:00 |
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scawful
|
97bb0a8bc6
|
Remove vsync from Renderer
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2025-04-20 17:36:14 -04:00 |
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scawful
|
903c1246c7
|
Refactor DungeonEditor to streamline room loading and size calculation; replace individual room loading methods with a unified LoadRoomFromRom function, and update room size management to utilize a dedicated RoomSize struct for improved clarity and efficiency.
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2025-04-19 12:12:19 -04:00 |
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scawful
|
8c207dc292
|
Implement SnesColor and SnesPalette constructors for enhanced color initialization; add methods for setting RGB and SNES values in SnesColor, improving color management and conversion capabilities.
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2025-04-18 19:04:59 -04:00 |
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scawful
|
afab5900f7
|
Add color conversion utility and editable palette display functionality; implement color picker and context menu options for palette colors in the GUI.
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2025-04-17 21:50:01 -04:00 |
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scawful
|
9ad41f9f8b
|
Refactor SnesColor class to use constexpr for constructors and methods, improving compile-time evaluation and performance; include <array> for better type handling.
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2025-04-17 21:49:55 -04:00 |
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scawful
|
44e13cf4bb
|
Refactor bitmap palette management across various components to streamline palette setting and improve error handling; remove unnecessary status checks and enhance consistency in palette application methods.
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2025-04-17 21:49:47 -04:00 |
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scawful
|
eeab477e72
|
Add RenderLayout function to handle dynamic rendering of Text and Button elements; introduce Layout struct for managing UI components in input module.
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2025-04-17 21:33:35 -04:00 |
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scawful
|
c3d707901c
|
Refactor MessageEditor to utilize gfx::SnesColor for font preview colors and replace custom TextBox implementation with gui::TextBox for improved functionality; adjust child window dimensions dynamically based on current font bitmap size.
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2025-04-17 21:33:20 -04:00 |
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scawful
|
a267e18f46
|
Refactor Bitmap class to improve texture management and memory tracking; implement custom allocators for SDL_Surface and SDL_Texture, enhance bitmap constructors, and add utility functions for tile extraction and pixel manipulation.
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2025-04-16 22:35:47 -04:00 |
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scawful
|
875d3d2bcf
|
Introduce TexturePool for efficient texture reuse.
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2025-04-16 22:35:42 -04:00 |
|
scawful
|
110106dc61
|
Implement object rendering enhancements in DungeonObjectRenderer, including instruction execution limit to prevent infinite loops, improved tilemap initialization, and added palette setting functionality. Update header file with detailed method documentation.
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2025-04-16 22:35:15 -04:00 |
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scawful
|
c2a0cd930c
|
Refactor DrawRomSelector method in EditorManager to return absl::Status for improved error handling; update method signature in header file and adjust menu drawing logic accordingly.
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2025-04-16 22:34:57 -04:00 |
|
scawful
|
a01d554f15
|
Enhance message editor with import/export functionality for messages, including file handling and UI updates
|
2025-04-16 22:34:34 -04:00 |
|
scawful
|
97788fc033
|
Refactor canvas drawing methods to remove unnecessary bitmap parameters in context menu and bitmap drawing functions; update inventory and graphics editors to use new method signatures for improved consistency and clarity.
|
2025-04-16 21:44:07 -04:00 |
|
scawful
|
e7f976fcf0
|
add hyperlink to GitHub in the homepage for easier access to the project
|
2025-04-16 19:06:01 -04:00 |
|
scawful
|
fa68ba9167
|
Update submodule references for imgui and imgui_test_engine to latest commits.
|
2025-04-16 17:35:12 -04:00 |
|
scawful
|
00d30efbf1
|
Add short name handling for ROMs in Rom class; update EditorManager to use short names in the ROM selector for improved UI clarity.
|
2025-04-16 17:33:48 -04:00 |
|
scawful
|
75d7ba9382
|
Enhance ClickableText function to improve hover and click detection; refactor text rendering with dynamic color based on hover state and streamline cursor positioning for better UI interaction.
|
2025-04-16 17:20:05 -04:00 |
|
scawful
|
c60c392264
|
Refactor EditorManager to handle status from ROM operations; improve error handling in ROM selector. Update overworld loading logic for consistency.
|
2025-04-12 13:25:40 -04:00 |
|
scawful
|
5637c20cb5
|
Add palette constants
|
2025-04-12 13:24:56 -04:00 |
|
scawful
|
96c9c5bea6
|
expand entrance room constants in Zelda3 and enhance OverworldMap class with mosaic handling.
|
2025-04-12 13:24:48 -04:00 |
|
scawful
|
a1a48e9057
|
message editor housekeeping
|
2025-04-12 13:23:46 -04:00 |
|
scawful
|
37b8b1cd3f
|
Refactor Tile16Editor to enhance functionality with clipboard and scratch space features; implement methods for copying, pasting, saving, and loading Tile16 graphics. Update UI layout for improved editing experience and organization.
|
2025-04-12 11:56:36 -04:00 |
|
scawful
|
1d64846a37
|
initialize blank editor set in EditorManager; update overworld initialization to use Rom pointers; add Clear and CleanupUnusedTextures methods in OverworldEditor.
|
2025-04-12 11:33:03 -04:00 |
|
scawful
|
935b0b5863
|
Add MemoryTracker class for memory allocation tracking; integrate with SDL deleters for improved memory management
|
2025-04-12 11:30:28 -04:00 |
|
scawful
|
f43328a1ae
|
Update overworld loading logic to use Rom pointers directly; adjust test cases for consistency.
|
2025-04-12 11:29:45 -04:00 |
|
scawful
|
42cfb3bcb2
|
Refactor overworld constructors to accept Rom pointers
|
2025-04-12 11:27:23 -04:00 |
|
scawful
|
d8826739bf
|
Refactor editor classes to accept a ROM pointer in constructors, enhancing dependency management and initialization across all editor types.
|
2025-04-11 16:54:47 -04:00 |
|
scawful
|
e0b95d8071
|
Refactor message pattern generation in TextElement for improved readability and maintainability; update table flags in MessageEditor for consistency.
|
2025-04-11 02:58:23 -04:00 |
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