scawful
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a2af47fd0a
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housekeeping
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2025-05-10 09:43:17 -04:00 |
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scawful
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ad60cd3fd3
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Remove snes.h header file and migrate SNES-related structures to yaze.h for better organization; update includes in snes_color.h and snes_tile.h accordingly.
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2025-04-29 13:38:20 -04:00 |
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scawful
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5e13b1b571
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Remove dungeon.h and overworld.h headers; integrate their structures directly into zelda.h and update include paths in related source files.
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2025-04-11 00:50:48 -04:00 |
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scawful
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004201c594
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yaze_app_main fn: add main application entry point for yaze with command-line argument parsing and controller management
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2025-02-10 11:52:50 -05:00 |
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scawful
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e0797fee24
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Rename snes_color.h to snes.h and consolidate tile structures
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2025-01-19 21:00:51 -05:00 |
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scawful
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80b84caca8
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Add yaze_save_rom function for saving ROM files
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2025-01-19 02:45:56 -05:00 |
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scawful
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956a70e8fa
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Rename z3 structures to zelda3 for consistency and clarity; add zelda3_rom struct and related functions
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2025-01-18 15:09:38 -05:00 |
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scawful
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3fc52cce62
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Add zelda.h for game version handling and refactor ROM version management
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2025-01-18 00:45:44 -05:00 |
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scawful
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30bfa91427
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Refactor yaze initialization and shutdown to use status codes and add error messaging
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2025-01-06 23:17:18 -05:00 |
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scawful
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013edb3fae
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update yaze public header, remove sprite.h, add z3_dungeon_sprite
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2025-01-06 16:21:37 -05:00 |
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scawful
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4c39f02224
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update dungeon header
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2025-01-06 15:55:44 -05:00 |
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scawful
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9c7f78a228
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update z3_dungeon_room public data type internals
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2025-01-06 15:48:36 -05:00 |
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scawful
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5050f358f0
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Add z3_dungeon_room and yaze_load_all_rooms to public headers
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2024-12-29 09:59:52 -05:00 |
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scawful
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e05e7c35db
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remove app namespace
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2024-12-28 21:28:51 -05:00 |
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scawful
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3bbc12767c
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Move yaze.h to incl
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2024-11-15 23:47:04 -05:00 |
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scawful
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30b72dba70
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Move incl directory
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2024-11-15 23:37:33 -05:00 |
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