- Introduced a new smoke test for the Dungeon Editor to verify UI elements and functionality.
- Registered the Dungeon Editor smoke test in the main test suite for automated execution.
- Updated the integration test setup to ensure proper ROM loading from multiple locations.
- Updated CMakeLists.txt to correct file paths for unit tests.
- Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management.
- Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup.
- Introduced a new MockRom class with methods for setting mock data and initializing memory layout.
- Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases.
- Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup.
- Improved assertions in rendering tests for better clarity and reliability.
- Added a new `tools` directory to house various utility tools, including the `overworld_golden_data_extractor`, `extract_vanilla_values`, and `rom_patch_utility`.
- Introduced comprehensive integration tests for dungeon and overworld functionalities, ensuring compatibility with existing ROM data.
- Refactored existing test files to improve organization and maintainability, moving deprecated tests to a dedicated directory.
- Updated CMake configuration to include new tools and tests, enhancing the build process for development and CI environments.
- Improved test coverage for dungeon object rendering and room integration, validating core functionalities against expected behaviors.
- Added RecordingState structure to manage recording session details.
- Implemented SaveRecordingState and LoadRecordingState functions to handle recording state persistence.
- Enhanced HandleTestRecordCommand to support starting and stopping recording sessions with various options.
- Integrated gRPC calls for starting and stopping recordings in GuiAutomationClient.
- Updated ProposalRegistry to include sandbox directory and ROM path in ProposalMetadata.
- Implemented JSON parsing for Tile16Proposal to handle proposal creation from JSON input.
- Updated CMakeLists.txt to ensure proper linking of emulator targets.
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`.
- Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities.
- Refactored existing libraries to separate concerns and improve build times.
- Introduced new utility library `yaze_util` for low-level utilities.
- Adjusted CI and release workflows to accommodate the new build system.
- Updated various source files to reflect new include paths and modular structure.
- Enhanced YAML configuration handling in the agent component.
- Restructured CLI service source files to improve organization, moving files into dedicated directories for better maintainability.
- Introduced new AI service components, including `AIService`, `MockAIService`, and `GeminiAIService`, to facilitate natural language command generation.
- Implemented `PolicyEvaluator` and `ProposalRegistry` for enhanced proposal management and policy enforcement in AI workflows.
- Updated CMake configurations to reflect new file paths and ensure proper linking of the restructured components.
- Enhanced test suite with new test workflow generation capabilities, improving the robustness of automated testing.
This commit significantly advances the architecture of the z3ed system, laying the groundwork for more sophisticated AI-driven features and streamlined development processes.
- Added new test commands for GUI automation in `test_commands.cc`, including handling test runs, statuses, listings, and results.
- Refactored instances of `app::core::AsarWrapper` to `core::AsarWrapper` across multiple files for consistency.
- Updated CMake configuration to include new test command files.
- Modified integration and unit tests to reflect the changes in AsarWrapper usage.
- Ensured proper error handling and output formatting for test commands.
- Added resource catalog for introspecting CLI resources, including schemas for palettes, ROMs, patches, overworlds, dungeons, and agents.
- Implemented serialization methods for resource schemas in both JSON and YAML formats.
- Introduced RomSandboxManager to manage sandboxed ROM copies, allowing for safe experimentation with ROM modifications.
- Updated ModernCLI to include new commands for palette management and enhanced help output.
- Added unit tests for resource catalog serialization and schema validation.
- Updated `.clang-tidy` and `.clangd` configurations for improved code quality checks and diagnostics.
- Added new submodules for JSON and HTTP libraries to support future features.
- Refined README and documentation files to standardize naming conventions and improve clarity.
- Introduced a new command palette in the CLI for easier command access and execution.
- Implemented various CLI handlers for managing ROM, sprites, palettes, and dungeon functionalities.
- Enhanced the TUI components for better user interaction and command execution.
- Added AI service integration for generating commands based on user prompts, expanding the CLI's capabilities.
- Updated the `Copy` method in `OverworldEditor` to utilize selected points instead of tiles for copying tile16 IDs to the clipboard, enhancing the selection mechanism.
- Improved the logic for determining the width and height of the selection based on the selected points, ensuring accurate tile copying.
- Adjusted the `DrawSelectRect` method in `Canvas` to correctly calculate local map indices, refining the tile selection process.
- Added a new configuration option in `Canvas` to control clamping behavior for local maps, providing more flexibility in canvas settings.
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data.
- Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation.
- Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness.
- Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing.
- Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
- Increased stack size for Windows builds to prevent stack overflow during asset loading and testing.
- Added separate executable for rom_patch_utility to enhance modularity and maintainability.
- Updated target link libraries for both extract_vanilla_values and rom_patch_utility to ensure proper dependencies are included.
- Added conditional checks to prevent building development-only utilities in CI environments.
- Removed conditional linking of yaze_c library for extract_vanilla_values, clarifying that it operates as a standalone utility.
- Updated comments to reflect the core ROM functionality requirements for the utility, enhancing code clarity.
- Added RenderBitmap and GetUVCoordinates methods to AtlasRenderer for improved bitmap rendering capabilities.
- Introduced RenderTilesBatch function in Tilemap for batch rendering of tiles using atlas, reducing draw calls and enhancing performance.
- Updated Clear method in AtlasRenderer to properly clean up SDL textures.
- Enhanced performance monitoring in PerformanceDashboard to include atlas renderer statistics.
- Added unit tests to benchmark atlas rendering performance, confirming efficiency improvements over individual rendering.
- Deleted clipboard-related files (clipboard.cc, clipboard.h, clipboard.mm) to streamline the codebase.
- Added a performance dashboard in the EditorManager to monitor performance metrics and improve user experience.
- Integrated performance monitoring capabilities across various editors, allowing for detailed timing of critical operations.
- Updated the graphics system with batch processing for texture updates, significantly improving rendering performance.
- Introduced a memory pool allocator for efficient memory management during graphics operations.
- Introduced a detailed documentation guide for testing the YAZE overworld implementation, covering unit tests, integration tests, end-to-end tests, and golden data validation.
- Added a new script to orchestrate the complete testing workflow, including building the golden data extractor, running tests, and generating reports.
- Implemented new test files for end-to-end testing and integration testing, ensuring compatibility with ZScream logic and validating overworld data integrity.
- Enhanced the Overworld class with additional methods for expanded tile and entrance handling, improving test coverage and functionality.
- Updated the `SetupTestEnvironment` function in `yaze_test.cc` to replace `setenv` with `SDL_setenv` for setting environment variables, enhancing cross-platform compatibility for test configurations.
- Deleted `YAZE.sln`, `YAZE.vcxproj`, and `YAZE.vcxproj.filters` to streamline the project structure and transition to a CMake-based build system.
- This change enhances maintainability and simplifies the build process by relying solely on CMake for project configuration and management.
- Added `<cstdlib>` header to `yaze_test.cc`, enabling the use of standard library functions.
- This change enhances the functionality of the test suite by allowing for additional features from the C++ standard library.
- Modified `CMakeLists.txt` to cache the `YAZE_BUILD_TESTS` option, improving clarity in test suite configuration.
- Updated the GitHub Actions workflow to include verification steps for the CMake configuration, ensuring that test targets are correctly identified.
- Adjusted test discovery logic in `test/CMakeLists.txt` to double-check that tests are enabled, enhancing the robustness of the build process.
- Renamed `MessageTest` to `MessageRomTest` for clarity in context.
- Added checks to skip tests if the ROM file is not available or if tests are disabled via environment variable, enhancing test robustness.
- Updated all test cases to use the new class name, ensuring consistency across the test suite.
- Updated `CMakeLists.txt` to conditionally build the test executable based on the `YAZE_BUILD_TESTS` flag, enhancing flexibility in test management.
- Removed hardcoded test executable configurations and replaced them with conditional logic for minimal and development builds.
- Improved organization of test files and dependencies, ensuring that tests are only built and discovered when enabled, streamlining the build process.
- Added conditional compilation for the ImGui Test Engine in `EditorIntegrationTest`, allowing for test registration and engine initialization when enabled.
- Updated the constructor and destructor to manage the test engine context appropriately.
- Improved the `Initialize` method to include test engine setup and registration, enhancing the integration testing capabilities.
- Ensured compatibility with scenarios where the ImGui Test Engine is disabled by providing default implementations for related methods.
- Replaced direct calls to `rom_->LoadFromData` with `ASSERT_OK` assertions in `OverworldIntegrationTest` and `OverworldV3IntegrationTest` to enhance error handling and ensure robust test execution.
- This change aligns with recent improvements in error management across the testing framework.
- Updated ROM reading assertions to handle potential errors using status checks, enhancing robustness in the E2E tests.
- Simplified byte and word read operations by storing results in variables and checking their status before assertions, improving code clarity.
- Ensured consistency in transaction system tests by applying similar error handling practices.
- Commented out a large number of unused variable declarations and code segments in the `SaveSongs` function to improve readability and maintainability.
- This change does not affect the functionality but prepares the code for future enhancements by reducing clutter.
- Updated CI workflow to include the new MessageTest in core tests and refined additional unit tests for better information capture.
- Introduced a simplified CI test executable (`yaze_test_ci.cc`) to improve reliability by excluding ROM-dependent and E2E tests.
- Expanded documentation to detail the testing system, including categories, execution methods, and configuration options for local and CI environments.
- Improved CMake configuration to differentiate between minimal and full-featured test builds, ensuring appropriate test execution based on the build type.
- Introduced new E2E test suite for comprehensive ROM testing, validating the complete ROM editing workflow.
- Added ZSCustomOverworld test suite to validate version upgrades and data integrity.
- Updated `EditorManager` to register the new test suites.
- Enhanced CMake configuration to include the new test files.
- Updated README to reflect the new testing capabilities and best practices for AI agent testing.
- Added support for post-build test discovery in the release workflow to improve testing efficiency.
- Updated Windows packaging logic to prefer CMake-generated packages, with fallback to manual packaging if necessary.
- Improved error handling and output messages during the packaging process for better clarity and reliability.
- Conditional test discovery based on the YAZE_BUILD_TESTS flag in CMakeLists.txt to streamline test execution.
- Updated EditorManager to improve welcome screen logic, ensuring it only displays in truly empty states and not when a ROM is loaded but current_rom_ is null.
- Enhanced error handling in EditorManager by routing editor errors to the toast manager for better user feedback.
- Improved OverworldEditor with enhanced tile interaction detection and added scratch space functionality for better layout management.
- Introduced a new ScratchSpaceSlot structure in OverworldEditor to manage scratch space for tile16 layouts, allowing for more flexible editing and selection.
- Added utility functions in canvas_utils for grid alignment and effective scaling, improving overall canvas interaction.
- Implemented an enhanced palette editor with ROM integration, providing users with tools for color analysis and palette management.
- Added backend source files for ImGui, improving functionality with SDL2.
- Updated CMakeLists.txt to conditionally create the yaze_c library as static or shared based on the YAZE_MINIMAL_BUILD flag.
- Streamlined test linking by ensuring yaze_test links against yaze_core instead of yaze_c, enhancing modularity.
- Updated CMakeLists.txt to create a separate core library (yaze_core) for testing, enhancing modularity.
- Adjusted source file organization for yaze_c and yaze_core, ensuring proper inclusion of essential components.
- Modified test CMakeLists.txt to link against yaze_core instead of yaze_c, streamlining dependencies for test targets.
- Disabled installation of the library in minimal builds while maintaining the ability to build for testing purposes.
- Refactored target_include_directories in app.cmake, emu.cmake, and z3ed.cmake to use absolute paths for better clarity and maintainability.
- Updated test_manager.cc and test_manager.h to simplify ImGui header inclusion.
- Enhanced test CMakeLists.txt to conditionally include directories for the extract_vanilla_values utility, ensuring proper integration with the new structure.
- Removed unnecessary compile flags from .clangd to streamline configuration.
- Added YAZE_BUILD_LIB option in CMakeLists.txt for conditional library building in minimal builds.
- Enhanced SDL2 CMake configuration to set include directories for bundled SDL, ensuring proper integration.
- Updated test CMakeLists.txt to conditionally link yaze_c and ImGuiTestEngine based on build options, improving modularity and flexibility.
- Refactored test_editor.cc and test_editor.h to conditionally include ImGuiTestEngine headers and manage engine initialization based on availability.
- Added support for UI tests in the CMake configuration by introducing the YAZE_ENABLE_UI_TESTS option, ensuring proper linking with the ImGuiTestEngine if available.
- Updated SDL2 linking in test CMakeLists to use variable targets for improved flexibility and compatibility across platforms.
- Modified sprite_position_test to check for ROM file existence using std::ifstream for better error handling.
- Introduced new rendering methods for various object types including stairs, chests, doors, walls, pots, and sprites, improving visual representation in the dungeon canvas.
- Updated the DrawDungeonCanvas method to streamline object rendering and enhance graphics handling.
- Added detailed layer information overlay to provide context on room objects and sprites.
- Implemented object dimension calculations for walls to ensure accurate rendering based on size properties.
- Improved fallback rendering for objects without valid graphics, enhancing user experience during object placement and editing.
- Added a comprehensive testing framework with support for unit, integration, and UI tests, improving overall test coverage and reliability.
- Integrated ImGui Test Engine for UI testing, allowing for real-time feedback and visualization of test results.
- Updated CMake configuration to conditionally include testing components based on build options, enhancing flexibility for developers.
- Introduced a new command in the CLI for running asset loading tests on ROMs, providing a straightforward way to validate functionality.
- Enhanced error handling and resource management during testing, ensuring stability and clarity in test execution.
- Improved user interface with a dedicated test dashboard for monitoring test progress and results, enhancing developer experience.
- Initialized the snes_tile8 structure to zero in UnpackBppTile for safety.
- Reordered loops in UnpackBppTile to process rows before columns, improving readability.
- Corrected bit manipulation logic in both UnpackBppTile and PackBppTile to ensure accurate color value handling.
- Enhanced test cases for 2bpp and 4bpp tile unpacking to validate expected results, improving test coverage.
- Updated CMakeLists.txt to introduce options for enabling experimental tests and minimal CI builds.
- Modified CMakePresets.json to refine test presets, including stable and experimental test configurations.
- Enhanced CI workflows in ci.yml to streamline testing processes, ensuring stable tests are prioritized and experimental tests are run separately.
- Added new documentation files outlining the CI/CD testing strategy and testing categories for better clarity on testing practices.
- Improved test discovery in CMakeLists.txt to simplify labeling and enhance CI efficiency.
- Upgraded CMake minimum version requirement to 3.16 and updated project version to 0.3.0.
- Introduced new CMake presets for build configurations, including default, debug, and release options.
- Added CI/CD workflows for continuous integration and release management, enhancing automated testing and deployment processes.
- Integrated Asar assembler support with new wrapper classes and CLI commands for patching ROMs.
- Implemented comprehensive tests for Asar integration, ensuring robust functionality and error handling.
- Enhanced packaging configuration for cross-platform support, including Windows, macOS, and Linux.
- Updated documentation and added test assets for improved clarity and usability.
- Introduced a new DungeonEditorSystem to streamline dungeon editing functionalities, including room properties management and object editing.
- Enhanced the DungeonEditor class to initialize the new editor system and manage room properties effectively.
- Added comprehensive object editing capabilities with a dedicated DungeonObjectEditor, supporting object insertion, deletion, and real-time preview.
- Implemented improved UI components for editing dungeon settings, including integrated editing panels for various object types.
- Enhanced error handling and validation throughout the dungeon editing process to ensure robust functionality.
- Updated integration tests to cover new features and validate the overall performance of the dungeon editing system.
- Introduced comprehensive integration tests for the overworld, including tests for overworld map properties, sprite positioning, and filtering logic.
- Added new tests for dungeon integration, focusing on room loading, object parsing, and ensuring compatibility with overworld changes.
- Implemented utility functions for extracting vanilla values from ROM and creating patched ROMs, enhancing testing capabilities.
- Updated CMakeLists.txt to include new test files for comprehensive coverage of overworld and dungeon functionalities.